xDelay feature double-up. plus change teams on countdown.
In the config file call it disable_xdelay where 0 leaves it untouched and 1 to ?? prevents players from being able to delay or speed up the countdown but causes the timer to begin at the specified number (not 10 by default). For example if 15 the game will start counting down from 15 while no one can delay it. Tho honestly idk who would want to make it >10. cos if it's too high people will have a hard time changing teams. therefore balancing issues etc. I still wanna support this feature for <10 seconds e.g. tho.
We could probably hook the packet handler on the host and make them ignore it if someone is trying to delay/spam the counter.
I think that's basically where I already hacked it to ignore the packet. This is just some poorly worded request for an enhancement with respect to countdowns and team changing.