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Generate headers from shape and hit assets

Open bates64 opened this issue 3 years ago • 3 comments

This can give us macros that use the ASCII names for models/colliders rather than their IDs in scripts and modelLists

bates64 avatar Dec 28 '21 11:12 bates64

related to #832

bates64 avatar Nov 01 '22 14:11 bates64

Note I pregenerated these already and are checked-in temporarily

bates64 avatar Nov 01 '22 14:11 bates64