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add resource buffer to building costs to keep resources for upkeep costs

Open Daxtorim opened this issue 1 year ago • 1 comments

It's a little annoying when you queue up a few Helium-3 Collectors and anytime one gets build all the starports shut down because all the Helium-3 went towards completing structures rather than paying upkeep, just for the starports to come back online the very next game loop. Wouldn't be a problem if you didn't need to reassign all the craftsmen again, but alas...

I made this an option since it applies to all resources and takes into account crafting and trading as well. If you have a lot of trade routes active this could add several thousands to building costs (not the actual costs, just the affordability check).

Daxtorim avatar Jul 19 '23 17:07 Daxtorim

The game currently has logic to intentionally allow structures and technologies to be purchased with a negative one second buffer, so adding a positive buffer to a negative buffer may not be the best implementation.

yarukishi avatar Feb 20 '24 12:02 yarukishi