Evolve
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add resource buffer to building costs to keep resources for upkeep costs
It's a little annoying when you queue up a few Helium-3 Collectors and anytime one gets build all the starports shut down because all the Helium-3 went towards completing structures rather than paying upkeep, just for the starports to come back online the very next game loop. Wouldn't be a problem if you didn't need to reassign all the craftsmen again, but alas...
I made this an option since it applies to all resources and takes into account crafting and trading as well. If you have a lot of trade routes active this could add several thousands to building costs (not the actual costs, just the affordability check).
The game currently has logic to intentionally allow structures and technologies to be purchased with a negative one second buffer, so adding a positive buffer to a negative buffer may not be the best implementation.