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[Feature Request] Support system font
Currently, UIKit uses MSDF fonts that need to be referenced separately. However, CJK languages require huge font files (commonly 10MB +). Could you consider providing a way to use system fonts, such as implementing text drawing based on the fillText method of canvas2d?
I've created some code for my project that does it in worker. But it doesn't work very well because at the end I use yoga containers and image component to place it on stage. @bbohlender was talking about rewriting text rendering to allow any rendering solution, such as this.