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WebXR, update XRHandMesh

Open AdaRoseCannon opened this issue 4 years ago • 0 comments

ThreeJS has updated the XRHand Mesh to use the official model from immersive-web/webxr-input-profiles rather than the inbuilt Oculus one, in addition there have been some changes in the way hand tracking works which may be out of date.

https://github.com/mrdoob/three.js/blob/dev/examples/jsm/webxr/XRHandMeshModel.js

AdaRoseCannon avatar Jun 04 '21 15:06 AdaRoseCannon