react-three-rapier
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🤺 Rapier physics in React
Hello: I wish to know if there are events related to the Physics API? The game that I am creating is: permitting the user to move a ball (using Leva...
### Description When attempting to import a Draco-compressed .glb file in Blender and using it within a `` component, I encounter an error stating "expected instance of BA". This issue...
I would love to be able to enable and disable joints depending on some application logic, rather than having to create and destroy them. It looks like support for this...
## Description - Update some high-level dependencies - Update test suite dependencies location - ~Add .yarnrc.yml to support yarn 4~ - This is the recommended way to go, but not...
Hey 👋 I recently came across this example in rust for [one way platforms in rapier](https://github.com/dimforge/rapier/blob/master/examples3d/one_way_platforms3.rs) and tried to recreate the effect. I'm currently able to let the ball pass...
## Description PR for https://github.com/pmndrs/react-three-rapier/issues/597 We can get one-way-platforms to work by [passing an additional hooks param](https://github.com/pmndrs/react-three-rapier/compare/main...driescroons:react-three-rapier:main#diff-4b2d5bdbbfe04ccbc1bce88bef0cf1211fe756872a2e249cc6f4a0d5fef27ac2R550) to world.step(eventQueue, hooks) of type PhysicsHooks. In order for us to get access...
It would be useful to be able to use the "raw" instance of the imported RAPIER library outside React (i.e. not within a Physics context, without use of hooks). My...
I am encountering an issue in React Three Rapier where a BallCollider passes through a HeightfieldCollider without any collision detection. This issue does not occur when the HeightfieldCollider is replaced...
Following the discussion on #113 : It would be nice to have the option to use the `rapier3d` Wasm build instead of the `rapier3d-compat` build. Size on disk as of...
I have a rigid body: ``` { rigidBodies[props.index] = el; ref.current = el; }}> ... ``` If I change `props.physicsType` to "dynamic" (from "kinematicPosition"), the RB does not become dynamic,...