react-three-lightmap
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Non react project
How would i use react-three-lightmap with a non react project
Hey, this is a good question! I just recently finished a rewrite that decouples a lot of this code from React, so it is conceivable to expose completely a non-React API. I can take a look at it, but it will still take more work and planning, so I wouldn't expect this to happen soon, sorry!
If you are curious re: what this could look like, this is the entry point to main non-React-based baking logic:
https://github.com/pmndrs/react-three-lightmap/blob/38154da5693b4eb75226f02370e198b6e16c8211/src/core/Lightmap.tsx#L53
The requestWork
function (it schedules slices of computation onto a responsive RAF loop) is currently provided via a React hook, but could be separated out as well.
Thank you for your response, I'll check it out.
@unframework I also wish your awesome tech was decoupled from React ! 🙋🏼♂️ 🙏🏼
In fact, I would have expected it to belong in the exemples considering it has no equivalent ( beside this GI exemple: https://threejs.org/examples/?q=global#webgl_simple_gi ), and the react-three-lightmap
repo would have been a wrapper around it.
I hope you find time to decouple it, otherwise I'm sure someone will do it eventually ! 😄
I'd also love to see this useable without React! Such a cool project
Not real-time but might be a solution to anyone finding this issue Blender Lightmaps https://github.com/Naxela/The_Lightmapper
@unframework I also wish your awesome tech was decoupled from React ! 🙋🏼♂️ 🙏🏼
In fact, I would have expected it to belong in the exemples considering it has no equivalent ( beside this GI exemple: https://threejs.org/examples/?q=global#webgl_simple_gi ), and the
react-three-lightmap
repo would have been a wrapper around it.I hope you find time to decouple it, otherwise I'm sure someone will do it eventually ! 😄
the problem with these examples is that they're often just that, not something readily usable or applicable or even sharable. i've spent so much time with that demo you linked and gave up making it re-usable. my finding are here: https://codesandbox.io/s/adaptive-lightmaps-wsg13 the biggest problem was mutation, it starts to dismount scene contents. things are usually hard to share because they need awareness of the environment they're in, lifecycles, etc, or else it will be limited. this may not apply to this use case i don't know but it's usually the case sadly.
tbh would rather like to see a react thing that's stable and actually usable, as opposed to yet another example that's being thrown into jsm where nobody uses and maintains it.
@drcmda life would be very boring if everything where super-polished, cohesive and readily usable... there would be nothing left to fix and improve ! 😄
Well, that's one way to look at it :P
bump on this!
Is there any update on this? Hopefully it can be used for non react project.
Thanks everyone, I can see a lot of interest in this and I think there is a way to expose the necessary internals so that anyone can use them without React "at their own risk". July was super busy with work for me (I have been neglecting a few different feature/bug reports unfortunately 😭), but hopefully August will be more chill for me to revisit this. Thanks for waiting!
I would also love to see this decoupled from React. Will definitely give credits if used in the XRSharp.io project (.NET wrapper around ThreeJS).