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feat: HBAO + SSGI + TRAA + MotionBlur

Open CodyJasonBennett opened this issue 1 year ago • 4 comments

Implements #183 Implements https://github.com/0beqz/realism-effects/issues/5

Follows up #210 by adding HBAO + SSGI + TRAA + MotionBlur passes from 0beqz/realism-effects.

<EffectComposer disableNormalPass multisampling={0}>
  <HBAO /> // Note: this is a component of SSGI and thus redundant
  <SSGI />
  <TRAA />
  <MotionBlur />
</EffectComposer>

https://codesandbox.io/s/c143do

image

CodyJasonBennett avatar May 23 '23 19:05 CodyJasonBennett

@CodyJasonBennett there's merge conflicts, also safe to merge after?

talentlessguy avatar May 27 '23 18:05 talentlessguy

Can clear those in a moment. Need to do integration testing still, but it could be worthwhile to wait until 0beqz updates SSGI as it dramatically reduces memory usage and smearing. Need to also see if there's a diffuse-only or specular-only (SSR) GI and whether we can combine his effects at all. I get a broken render when combining all into an effectpass as per his readme.

CodyJasonBennett avatar May 27 '23 19:05 CodyJasonBennett

Any estimation on when this could be available? I would really love to use the motion blur :D

dswhy avatar Jun 21 '23 13:06 dswhy

Wow I cannot wait for this merge! 🤤

kitaedesigns avatar Dec 29 '23 18:12 kitaedesigns