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Setting MipMapBlurPass.levels makes the value keep increasing

Open optimus007 opened this issue 3 years ago • 1 comments

Description of the bug

As discussed on discord this might be an issue with the setter

To Reproduce

Each time the bloomEffect.mipmapBlurPass.levels is set between 1 and 9 with step size of 1 , the value keeps increasing/stacking and eventually get "Feedback loop formed between Framebuffer and active Texture."

Library versions used

  • Three: [r144]
  • Post Processing: [6.28.7]

optimus007 avatar Sep 06 '22 11:09 optimus007

Thanks for the report! This will be fixed in the next release via 3a45746.

vanruesc avatar Sep 07 '22 20:09 vanruesc

Fixed in [email protected].

vanruesc avatar Oct 17 '22 12:10 vanruesc