lamina
lamina copied to clipboard
🍰 An extensible, layer based shader material for ThreeJS
Seems like now it just exposes base color, alpha and lighting. Since lighting changes the base material perhaps the base materials properties (roughness, transmission etc.) could then be exposed too?
https://codesandbox.io/embed/github/pmndrs/lamina/tree/main/examples/layer-materials Is this issue related to code-sandbox? The [complex-materials](https://codesandbox.io/embed/github/pmndrs/lamina/tree/main/examples/complex-materials) example works, which leads me to believe that maybe its webpack related
Hi, is it possible to make a layer that's last in line in the fragment shader renderer. The reason I ask is because I'm trying to create a an AlphaGradient...
Changing .offset, .repeat, .center, .rotation on input texture has no effect on how material renders
hi Team, sorry, this may not an issue but a Q&A, but since there no Q&A section in the project, so I have to riase an issue here instead. I...