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🎮 Turns GLTFs into JSX components

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I have generated jsx file by gltfjsx with following result ``` export function Model(props) { const { nodes, materials } = useGLTF('./models/Common/Model.glb') return ( ) } ``` Is it possible...

I stumbled upon the below error setting up a React project with Vite and trying to use the `gltfjsx` parser standalone. ```bash npm create vite@latest my-app --template react ``` The...

Simply added this section to the readme within a details note: ```js optionalConfig = { debug: true, // User content keepnames: true, keepgroups: true, meta: true, header: 'Header', // User...

missing "0" threw an error message

I am trying to use this in the Next.js app (`"next": "^12.3.0"`) to load my GLTF model, but I am getting this error: Error: No "exports" main defined in /Users/primozrome/Documents/WEB/dewesoft-website/node_modules/@monogrid/gainmap-js/package.json...

Hi there, I've tested `gltfjsx` hoping it would let me do some kind of `Level of Detail LOD` on my mesh geometries & textures - by chaining multiple `Suspense` with...