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Character spinning wildly and then flying off and losing context
Hi,
I have quite a high poly count at the moment and it seems to upset the engine.
If there is too much, the character starts to spin wildly out of control.
Isn't there some way to stabilise the character and why is this happening?
Thanks.
Try to use smaller values for autoBalanceDampingC and autoBalanceDampingOnY, or disable the autoBalance prop to prevent this issue entirely.