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The grass (instances) example in the readme / documentation should be updated.

Open raptyk opened this issue 1 year ago • 1 comments

There is an grass example in documentation (https://github.com/pmndrs/drei?tab=readme-ov-file#instances) is not working:

👉 Note: While creating instances declaratively keeps all the power of components with reduced draw calls, it comes at the cost of CPU overhead. For cases like foliage where you want no CPU overhead with thousands of intances you should use THREE.InstancedMesh such as in this example.

grass

raptyk avatar Jul 23 '24 16:07 raptyk

There is an updated version here: https://pmndrs.github.io/examples/demos/grass-shader

Source code: https://github.com/pmndrs/examples/tree/main/demos/grass-shader

rndexe avatar Aug 12 '24 09:08 rndexe

Thank you for contributing! We’re marking this issue as stale as a gentle reminder to revisit it and give it the attention it needs to move forward.

Any activity, like adding an update or comment, will automatically remove the stale label so it stays on our radar.

Feel free to reach out on Discord if you need support or feedback from the community. This issue will close automatically soon if there’s no further activity. Thank you for understanding and for being part of the project!

github-actions[bot] avatar Oct 30 '24 15:10 github-actions[bot]

We’re closing this issue to keep our project manageable and make room for other active work, but we truly appreciate your effort and contribution.

If you’d like to continue working on this, please feel free to re-open it or reach out on Discord — our community is always ready to support you. Thanks again for helping us stay organized and for understanding our approach!

github-actions[bot] avatar Nov 07 '24 08:11 github-actions[bot]