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Entity drag is supposed to be different on horizontal vs vertical axes

Open dktapps opened this issue 2 months ago • 0 comments

Problem description

In vanilla, horizontal drag is 0.91, vs 0.98 for vertical movement.

In PM, we currently do 0.98 for both.

This means that knockback, sliding on ice etc. goes further in PM than it normally would in vanilla.

Proposed solution

This is quite a problem to address, since it will no doubt piss off the entire PvP community by altering knockback. I'm not sure what the appropriate solution for this would be.

Alternative solutions or workarounds

No response

dktapps avatar Oct 08 '25 13:10 dktapps