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Blocks in PC worlds are not mapped to their PE equivalents

Open eqMFqfFd opened this issue 6 years ago • 7 comments

Description

PC worlds are not supported by pocketmine; blocks render wrongly related to metadata issues

Justification

You can’t load a Java world properly in a PocketMine server, most of blocks are not the original ones and positions of trapdoors and buttons get messed.

Alternative methods

I have tried to use the BlocksConverter ( https://github.com/matcracker/BlocksConverter) but it had recently stopped working and the author is not updating it anymore.

eqMFqfFd avatar Mar 06 '19 22:03 eqMFqfFd

This has been asked for many times, but due to legacy issues this is difficult to implement cleanly without breaking existing worlds. Nonetheless, this is already planned to be worked on for 4.0.

dktapps avatar Mar 06 '19 23:03 dktapps

@nathfreder don't be so childish.

dktapps avatar Mar 06 '19 23:03 dktapps

An (incomplete) mapping table I worked on recently can be found here: https://gist.github.com/dktapps/6fa00fc3518e1819805b6bb77a8fd72b

dktapps avatar Mar 06 '19 23:03 dktapps

Thank you, this needs fixing soon

eqMFqfFd avatar Mar 23 '19 19:03 eqMFqfFd

This problem has existed since about 2013, I'm sure you can wait.

dktapps avatar Mar 23 '19 19:03 dktapps

https://github.com/matcracker/BlocksConverter

is still alive but its currently supporting 3.x.x version

xHen2527 avatar Feb 09 '22 03:02 xHen2527

https://github.com/matcracker/BlocksConverter

is still alive but its currently supporting 3.x.x version

There is a PM4 version on another Branch but the prob is that the plugin has some problem to detect worlds

KanekiOnMC avatar Jul 20 '22 09:07 KanekiOnMC