Blocks in PC worlds are not mapped to their PE equivalents
Description
PC worlds are not supported by pocketmine; blocks render wrongly related to metadata issues
Justification
You can’t load a Java world properly in a PocketMine server, most of blocks are not the original ones and positions of trapdoors and buttons get messed.
Alternative methods
I have tried to use the BlocksConverter ( https://github.com/matcracker/BlocksConverter) but it had recently stopped working and the author is not updating it anymore.
This has been asked for many times, but due to legacy issues this is difficult to implement cleanly without breaking existing worlds. Nonetheless, this is already planned to be worked on for 4.0.
@nathfreder don't be so childish.
An (incomplete) mapping table I worked on recently can be found here: https://gist.github.com/dktapps/6fa00fc3518e1819805b6bb77a8fd72b
Thank you, this needs fixing soon
This problem has existed since about 2013, I'm sure you can wait.
https://github.com/matcracker/BlocksConverter
is still alive but its currently supporting 3.x.x version
https://github.com/matcracker/BlocksConverter
is still alive but its currently supporting 3.x.x version
There is a PM4 version on another Branch but the prob is that the plugin has some problem to detect worlds