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Free, open source game engine online

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First of all, thanks so much to pmgl for this awesome game engine! I love using it! Being able to export the games as .apk files is useful, but .apk...

Suggested solution: ``` print("/d") ```

The following code give the line number of the runner, not the program. ```js const TEST = { broken:()=>{, } ``` You can get the correct line number by running...

For the release: https://github.com/pmgl/microstudio/releases/tag/23.05.25 the changelog link goes to: https://github.com/pmgl/microstudio/blob/master/static/doc/en/changelog.md which shows: ![image](https://github.com/pmgl/microstudio/assets/14016854/f942d0bf-75e2-4a6a-979b-3d4a9b9b751d) but within the standalone downloaded application it shows: ![image](https://github.com/pmgl/microstudio/assets/14016854/bfda0c9f-c265-4a0a-8c9b-702d006b1ae2) which is a bit confusing, seeing as how...

When you alt-tab out of the game, both `keyboard.ALT` and `keyboard.ALT_LEFT` get locked in pressed state. This happens both in the browser and in the standalone version. I'm on windows...

When editing sprites/assets/music/etc with external tools it's quite handy download original file, process it in some way, and then upload it back to the project. Right now the best way...

Some might already have noticed this: The string.replace() function only replaces one letter. I would like that fixed to replace ALL letters, since it's annoying to call it multiple times...

Steps to reproduce: * Write a program that plays a sound / music in a loop with `audio.playMusic( name, volume, loop=1 )` (that is: set the loop parameter to 1)....

This was very odd and it jumps out in very specific case: so i wrote a minimal test: ``` drawTest = function(x,y) local w = 48 local h = 48...