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Sending classes via multiplayer fails without warning
Right now only objects are sent trough the websocket channel using client/server stream. The choice is made for various reasons:
- only a limited amount of data should be sent cyclically
- big structures can be sent from time to time
- nested or self reference object are not allowed
That said, a big warning should be rise on the console when user try to sent classes or self referenced object or list of. Right now it just silently fails, rising a lot of headaches for poor programmers.