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Sending classes via multiplayer fails without warning

Open HomineLudens opened this issue 1 year ago • 0 comments

Right now only objects are sent trough the websocket channel using client/server stream. The choice is made for various reasons:

  • only a limited amount of data should be sent cyclically
  • big structures can be sent from time to time
  • nested or self reference object are not allowed

That said, a big warning should be rise on the console when user try to sent classes or self referenced object or list of. Right now it just silently fails, rising a lot of headaches for poor programmers.

HomineLudens avatar Nov 20 '22 13:11 HomineLudens