Paul Connelly
Paul Connelly
@khanaffan @ColinKerr @diegoalexdiaz please fact-check my documentation.
> Can we take a look at how this stuff is actually used before we promote to public? We can, but I want to reiterate: it is already public and...
@Josh-Schifter @williamkbentley @kabentley @wgoehrig @bbastings interested in your feedback.
Thanks for your feedback, @kabentley. > What do you propose? A WorkspaceDb is a SQLiteDb and they're stored in cloud containers. It won't be helpful to obscure those concepts. I'm...
Area patterns now z-fight with their background shapes. The shapes draw with blanking fill. We test for "same element" [in shader](https://github.com/iTwin/itwinjs-core/blob/cb21d3455affacb6e0aa8ea4c182700eb990ea7f/core/frontend/src/internal/render/webgl/glsl/FeatureSymbology.ts#L454) by comparing feature Ids. But feature Ids will differ...
Fixing this requires the fragment shader to be able to answer the question "am I drawing the same element as the one that was previously written to the pick buffer?"...
> I suspect that users try to avoid overlapping, but based on what I'm seeing from example site design sheets it is often unavoidable. Here's some screenshots. Thanks for the...
A problem remains: raster text draws in the translucent pass, after the blanking regions have drawn in the opaque pass. Now that we no longer move blanking regions backward in...
Here are a few [slides](https://github.com/user-attachments/files/20506065/SharedContextPoC.odp) describing the approach, potential next steps, and proposed benefits. I'm looking for feedback re: feasibility from CesiumJS experts familiar with all the nuances I've undoubtedly...
Mark the new APIs @private for now.