Patrick Mariglia

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>Bot doesn't understand Gastrodon's immunity against ground I assume you typo-ed and meant Gastrodon's immunity against electric. I'll write this reply assuming that is what you meant. Several issues like...

Closing due to inactivity. Feel free to re-open or make a PR if you figure this out.

Could you give a full log of what exactly happens here with the `.env` config? A pull request with your changes would also be appreciated if you have a fix....

This stands out to me: ``` 2023-07-17 22:03:34 [DEBUG] Setting bewear's last used move: metronome 2023-07-17 22:03:34 [DEBUG] bewear did 21.22% damage to gigalith with endeavor ``` I think there...

**On terastallization in general:** [I started a branch](https://github.com/pmariglia/showdown/compare/tera-consideration) where tera+move was considered for each of the available moves. I lost motivation for that because: - the bot can only see...

Closing this for inactivity. If you can provide a log of what is happening feel free to re-open.

Unfortunately, supporting the python Pokemon battle engine is not something I am going to be doing going forward. I've just open-sourced my Rust re-write of the battle engine: https://github.com/pmariglia/poke-engine. I'll...

Love it. This is something I've wanted to do but just never had the time or motivation. I've kept everything in the `engine` (well, maybe besides `constants.py`) separate for this...

I ended up re-writing the entire engine part of this project in Rust: https://github.com/pmariglia/poke-engine. Eventually, I'll be integrating the usage of that engine into this project and at that point...

It's more than just the abilities. Entire battle mechanics were different in gen1, not to mention all of the bugs that existed in gen1. The battle engine assumes the most...