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PlayWithinDistance no longer working?

Open Legacy-TacticalGamingInteractive opened this issue 3 years ago • 5 comments

No matter what I've tried. I cannot get 0.5 version sounds to play within distance. It plays across the entire server no matter what. (OneSync enabled) for example I'm using polspeak resource

TriggerServerEvent("InteractSound_SV:PlayWithinDistance", 20.0, "bcso_disperse", 0.6)

My sound ends up playing across entire server no matter what I do. As if PlayOnAll is being used even though its not.

Any chance we may se an update? :(

OneSync Infinity seems to be broken again in 2022 and has been for some time where the sounds are playing across entire server instead of within distance. Any ideas?

I think this is resource is dead. No answers, no updates. Time to move to something else. No one is even willing to help or to give a response.

allyaminou avatar Apr 12 '23 14:04 allyaminou

Why isnt this thing 3d sounding and why is QBCORE using this? Its trash and doesnt work.

PhysiksTV avatar Oct 05 '23 00:10 PhysiksTV

qb-sound was WAY better and had EASY exports to 3d sound on peds and things.

PhysiksTV avatar Oct 05 '23 00:10 PhysiksTV