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lightposition behaves weirdly

Open alexcjohnson opened this issue 6 years ago • 6 comments

lightposition behaves similarly for both mesh3d and surface, but it's nearly unusable. Generally x is left (-) to right (+) and y is bottom (-) to top(+), but z has effects that defy easy categorization other than z=1 being "special". Sometimes x and y flip randomly, and anyway they don't seem to have the same scales, ie x=y does not put the light at 45 degrees.

alexcjohnson avatar Mar 15 '18 23:03 alexcjohnson