play-games-plugin-for-unity
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Events won't work
I have a bunch of events set up for my game service. The app isn't published but is in alpha testing. Achievements and leaderboards work great, but for some reason calling the below code doesn't work and no reason for it not working is indicated anywhere.
GooglePlayGames.PlayGamesPlatform.Instance.Events.IncrementEvent(eventId, amount);
This is an old issue but it's still open.. I'm having trouble with this too. Don't suppose you figured this one out @exzizt ?
I've gotten as far as using FetchAllEvents() and being able to see the events I've created in the Google Console and, strangely their counts.
So it's like.. Events are (working) but the Google Console isn't updating, which is strange as Authentication, Leaderboards, Achievements and Cloud Save work without issue.
I guess this means my issue is actually with the Google Console?