player-03
player-03
Oh yeah, and [this loop](https://github.com/HaxeFoundation/hxcpp/blob/148943c4aad05013894493b6860771842dd091bb/tools/hxcpp/Setup.hx#L331) arbitrarily ends at 19, meaning this error won't happen with newer NDKs. You'll only see the error if testing an old NDK _and_ using the...
I'm fairly certain the FNF users all have the same problem, and it isn't this. --- As for the platform number, good catch. Looks like it worked for me because...
Sorry for making a dozen different commits. The online UI only allows editing one file at a time, and I didn't feel like going to the effort of checking it...
> (was saying "fnf modders need this" necessary..?) It's always good to know why a change is being suggested. Granted, this wasn't a very thorough explanation, but it's a simple...
I don't know if the problem still exists, but I think it's worth noting that the second change (the part involving Assets.hx) has already been incorporated. Does the manifest still...
Glancing at [the source code](https://github.com/openfl/lime/blob/develop/src/lime/utils/AssetLibrary.hx#L339-L351), it's obvious enough why this happens. ```haxe return switch (requestedType) { case IMAGE: cachedImages.exists(id); case MUSIC, SOUND: cachedAudioBuffers.exists(id); case FONT: cachedFonts.exists(id); default: cachedBytes.exists(id) || cachedText.exists(id);...
The conditional compilation block is going to prevent CI from noticing the change. (But if it weren't there, it would crash because CI still uses HXP 1.2.2.) If you want...
I've done only basic testing here, but since this is based on the well-tested `HXProject.fromFile()` function, I don't anticipate major issues. Testing results: 1. include.xml supersedes include.hxp when both exist....
It's possible this is a [tagged pointer](https://source.android.com/devices/tech/debug/tagged-pointers) issue, something we're aware of but haven't solved. Try setting `android:allowNativeHeapPointerTagging="false"` and see if that helps.
Since I can't reproduce the error, I'd assume it's on your end. Maybe it's the memory allocation, maybe it's the escape hatch, or maybe it's something else entirely. What happens...