playcanvas-sync
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It is hard to detect a user error externally for pcsync rename since the return code is 0
It is hard to detect if a pcsync command is done since wrapUserErrors does not cause the program returns non-zero code.
For example, pcsync rename lalalilolu.txt lalelilolu.txt always returns 0 even if lalalilolu.txt does not exist. And you have to parse stdout to detect the issue.