engine icon indicating copy to clipboard operation
engine copied to clipboard

Expose rendering to individual mip levels of textures of a render target

Open mvaligursky opened this issue 1 year ago • 0 comments

currently this is always using level 0

WebGL: glFramebufferTexture2D has mip parameter. Note that specifying the (mip) level is only supported on WebGL2, WebGL1 does not have a way to render to a mipmap. WebGPU: define custom view

mvaligursky avatar May 19 '23 14:05 mvaligursky