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Major shadow banding issues in Firefox (Windows 11)
Preview in: https://developer.playcanvas.com/en/tutorials/animate-entities-with-curves/ In Firefox:
No console Errors
that I can see, except for a few expected text.
Console: Warnings
Console: Logs
Console: Info
Could you please post on the forum to get some support, as this likely is not an actual bug but perhaps incorrect settings: https://forum.playcanvas.com/
@mvaligursky sure. But first I'd like to verify with you whether this issue could be resolved simply by republishing the build link to check whether this is simply incompatible source.
The current build link is: https://playcanv.as/p/cp3OGFrJ Again, this isn't my project. This is a official PlayCanvas project build link that's possibly outdated and needs to be updated.
Firefix 97.0 on Win 10:
The WEBGL_debug_renderer_info
message is unrelated. Mozilla are removing support for that WebGL extension. PlayCanvas does query it but doesn't actually need it itself.
What operating system are you using? What version of Firefox?
Looks good for me too on macOS Big Sur 11.6.2
and also after the update
Perhaps check you're on up to date drivers for the video card.
@willeastcott
What operating system are you using? What version of Firefox?
- Windows 11 Home
- Firefox 97 (64-bit)
Although it's for Acer, not sure what's that on about.
Screenshot
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@mvaligursky
Perhaps check you're on up to date drivers for the video card.
I have an NVIDIA GeForce RTX 3050 Ti Laptop GPU and it's up to date. Literally auto-updated my OS + GPU Drivers again yesterday too. Still same issue. Double-checked my NVIDIA graphics settings from maximum performance to maximum quality and still no luck.
Fyi, perhaps I should have mentioned this in my first post, but the shadows issue doesn't appear in MS Edge for me.
Screenshot
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could you please try this example: https://playcanvas.github.io/#/graphics/shadow-cascades
and play around with the controls to see if they make any difference.
The VSM8 & VSM16 types glitch. The other shadow types work fine, even when I tweak them.
I tried the shadow cascades on my Windows 10 box, and I get the same behaviour, in both Firefox and Chrome - when using VSM8 and VSM16.
Repro on Win 11, Chrome with VSM 8 and 16:
https://user-images.githubusercontent.com/5677782/154163406-dd98fd39-9bec-4335-833f-1292d1b8dc02.mp4
Is this a regression? Surely someone would have noticed this before...
Another repro case to look at https://forum.playcanvas.com/t/weird-artifacting-on-textures-generated-on-an-ipad-running-ios-15/24668/17