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Implement progressive multi-frame rendering
The algorithm is described in GPU Pro 7, chapter 3.1
It allows for image quality to improve when the camera is static (and the scene is not animated) by accumulation of slightly shifted frames. This generates high quality antialiasing (TAA), and can also be used to generate soft shadows. All this without requiring (many) additional resources.
Additionally, we could possibly add support for progressive scaling here .. rendering the scene in lower resolution when the camera moves to keep the performance higher, and use full resolution when the camera stops.
additional relevant links: https://hpi.de/doellner/publications.html?tx_extbibsonomycsl_publicationlist%5Bcontroller%5D=Document&tx_extbibsonomycsl_publicationlist%5BfileName%5D=08-0022-limberger.pdf&tx_extbibsonomycsl_publicationlist%5BintraHash%5D=1f75864af25ed4bb218cc636619ffe45&tx_extbibsonomycsl_publicationlist%5BuserName%5D=jan.klimke&cHash=7046e2af99b3af0768dd42f80831fdb7
https://github.com/AndrewSaraev/STAA
Just wonder when this feature is going to be added.
There are no immediate plans to work on it, unless somebody wants to help.
No short term plans from our team unfortunately. I've added the tag 'good first PR' so if anyone would like to help and contribute, they should be able to find this ticket more easily :)
I believe this is quite important issue for most of users who is using Playcanvas as industrial purpose. Hope it will be added soon. 🙂
[cid:fbf25413-1d9c-4227-be80-153dd2211b40] Technical Director
Sooyong Kim | Luis Kim
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Creative Design Production Studio | TEMEPST http://www.tmpst.co.kr/http://www.tmpst.co.krhttp://www.tmpst.co.kr/
From: Steven @.> Sent: Friday, February 25, 2022 17:42 To: playcanvas/engine @.> Cc: Kim sooyong @.>; Comment @.> Subject: Re: [playcanvas/engine] Implement progressive multi-frame rendering (#3361)
No short term plans from our team unfortunately. I've added the tag 'good first PR' so if anyone would like to help and contribute, they should be able to find this ticket more easily :)
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It would be great to have the work that was done for the Model Viewer rendering as a drop in Editor script
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