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Refreshing the launch tab causes the memory usage to increase until it runs out of memory
Seemore project: https://launch.playcanvas.com/741889?debug=true
Video is from a larger private project
https://user-images.githubusercontent.com/16639049/224008678-fd4f5f3a-82b2-4301-b7e7-38b7466530c9.mp4
Looking at the memory Snapshots, there seems to be retained objects between refreshes like these Detach canvas elements