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RGBM on textures have no effect on cubemap if they are already assigned to the faces

Open yaustar opened this issue 2 years ago • 0 comments

Repro steps:

  1. Add RGBM encoded PNG cubemap faces to the editor (see that RGBM is not ticked on the asset in Editor)
  2. Create a cubemap
  3. Add faces
  4. Change face textures to RGBM
  5. See that no change to the visuals of the cubemap are seen

Workaround: Remove faces from cubemap. Change faces textures to RGBM. Readd faces to RGBM

yaustar avatar Sep 28 '22 13:09 yaustar