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Imported FBX/GLB materials lose double-sided setting
For now all FBX (as well as GLB’s) are imported with an unfortunate ‘overwrite’-effect. Here is how a Blender doublesided material, is being overwritten, as onesided (‘Back Faces’ instead of ‘None’).
It could be nice to choose how the material is being handled at Asset Task import.
- this way the material (on imported object) could be ‘None’ as ‘Cull Mode’ from the start.
For images; cf: https://forum.playcanvas.com/t/editor-option-of-none-as-cull-mode-at-import-asset-task/19692