editor icon indicating copy to clipboard operation
editor copied to clipboard

Offer Draco compression for GLBs generated on import

Open willeastcott opened this issue 5 years ago • 2 comments

An option to apply Draco compression to GLB files generated on import of FBX files should be added to the Editor. For now, it could live alongside the Convert to GLB checkbox in Asset Tasks section of Project Settings. Under the option, when checked, an 'Import Draco' button should be enabled, which would import the Draco WASM decoder into the Asset Panel for the project.

willeastcott avatar Oct 30 '20 20:10 willeastcott

Any updates on this one ? Having GLB compression really would be a must have for lighter projects

valentincognito avatar Apr 19 '22 02:04 valentincognito

Unfortunately, no update on this. The current workaround is to publish a build and compress the GLBs at that stage with a script and including the Draco WASM in the project.

yaustar avatar Aug 15 '22 13:08 yaustar

This is now implemented:

https://blog.playcanvas.com/draco-mesh-compression-arrives-in-the-playcanvas-editor/

Closing.

willeastcott avatar Jun 17 '23 01:06 willeastcott