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GLB import should support all glTF extensions the engine supports

Open mvaligursky opened this issue 6 months ago • 3 comments

  • ideally when we import glb file that uses extensions the engine (and the Editor) supports, the imported glb version should preserve those extensions, materials should be correctly configured etc ..

I have not investigated which extensions are supported, but recently added KHR_materials_anisotropy is not supported, when we import models using it (from engine examples), the anisotropy is not configured.

mvaligursky avatar Jun 23 '25 11:06 mvaligursky

This also is useful if users have custom extensions/data, and want to manually engage with data using ContainerHandler.

Maksims avatar Jun 25 '25 12:06 Maksims

another related tickets

  • https://github.com/playcanvas/editor/issues/1225
  • https://github.com/playcanvas/editor/issues/1000

mvaligursky avatar Jun 25 '25 12:06 mvaligursky

Also related to: https://github.com/playcanvas/editor/issues/1308

willeastcott avatar Dec 04 '25 18:12 willeastcott