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GLB import should support all glTF extensions the engine supports
- ideally when we import glb file that uses extensions the engine (and the Editor) supports, the imported glb version should preserve those extensions, materials should be correctly configured etc ..
I have not investigated which extensions are supported, but recently added KHR_materials_anisotropy is not supported, when we import models using it (from engine examples), the anisotropy is not configured.
This also is useful if users have custom extensions/data, and want to manually engage with data using ContainerHandler.
another related tickets
- https://github.com/playcanvas/editor/issues/1225
- https://github.com/playcanvas/editor/issues/1000
Also related to: https://github.com/playcanvas/editor/issues/1308