RemainInMotion
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CC Computers do not rotate
ComputerCraft's computers doesn't seem to rotate using the Carriage Rotator. I know that the Carriage Rotator is a work in progress, but thought that I'll give you a heads-up.
I'm not too surprised. There's a Forge method to rotate blocks, but some mods don't handle it as expected (eg. Thermal Expansion rotating the opposite direction compared to vanilla, EnderIO treating rotation as a wrench) and many mods ignore it altogether (eg. ForgeMultipart).
Either way, the result is that most things won't rotate properly unless we write special handling code to rewrite each mod's heading data for direction. That requires reverse-engineering the mod's NBT format to figure out how they store directions and writing code to go between the directions. It's a ton of work that must done from scratch for each mod, so I haven't done a lot of it.