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Fix `TrieStateStore.PruneStates()` to work together with fragmented states

Open dahlia opened this issue 3 years ago • 1 comments

Since fragmented states were introduced:

TrieStateStore.PruneStates() method has not worked well. Note that there's even a comment addressing this:

https://github.com/planetarium/libplanet/blob/bf2a321af65cd70dda9243e6a8e888a217223928/Libplanet/Store/TrieStateStore.cs#L41-L43

There are two problems:

The former one should be published as a hotfix. The latter one would accompany API changes, so it should be published in the next minor release.

dahlia avatar Dec 10 '21 04:12 dahlia

This issue has been automatically marked as stale because it has not had recent activity. Thank you for your contributions.

stale[bot] avatar Apr 16 '22 01:04 stale[bot]