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Non-fungible assets

Open dahlia opened this issue 3 years ago • 4 comments

We implemented specialized APIs for fungible assets (#900), but haven't discussed nor implemented non-fungible assets since then. So I reduced the scope of the original issue #861, and created this separated issue for non-fungible assets instead.

dahlia avatar Oct 12 '21 06:10 dahlia

This issue has been automatically marked as stale because it has not had recent activity. Thank you for your contributions.

stale[bot] avatar Mar 02 '22 09:03 stale[bot]

See also:

Purposes to replace redeem code in Nine Chronicles:

  • Mint: https://github.com/planetarium/lib9c/blob/706d778615cab49932848327f0adae5b0b9c6518/Lib9c/Action/AddRedeemCode.cs
  • Redeem: https://github.com/planetarium/lib9c/blob/706d778615cab49932848327f0adae5b0b9c6518/Lib9c/Action/RedeemCode.cs

dahlia avatar Nov 22 '22 06:11 dahlia

Keeping a record: We've decided to put off implementing general-purpose non-fungible token in Libplanet. Instead, we first are going to a game-specific mini implementation of it in Nine Chronicles (specifically, in lib9c) this quarter. After some experiments, we are going to resume designing its general-purpose version for Libplanet later.

dahlia avatar Dec 26 '22 07:12 dahlia

This issue has been automatically marked as stale because it has not had recent activity. Thank you for your contributions.

stale[bot] avatar May 22 '23 00:05 stale[bot]