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Stuttery motion, bad framerate, GPU maxed out?

Open ludzeller opened this issue 3 years ago • 2 comments

I am experiencing bad framerates on Quest 2. Back then when I tested on Quest 1 the framerate was also stuttering.

I ran adb logcat -s VrApi while using the current Soundstage build available on Sidequest and it gave me the following info:

11-12 18:46:09.356 3579 3669 I VrApi : FPS=52,Prd=49ms,Tear=0,Early=0,Stale=65,VSnc=1,Lat=1,Fov=0D,CPU4/GPU=4/3,1478/490MHz,OC=FF,TA=0/0/0,SP=N/N/N,Mem=1555MHz,Free=3179MB,PSM=0,PLS=0,Temp=34.7C/0.0C,TW=1.17ms,App=21.69ms,GD=0.00ms,CPU&GPU=31.47ms,LCnt=1,GPU%=0.99,CPU%=0.29(W0.30),DSF=1.00

The FPS is around 52 – which is too low. (More info on reading this: https://developer.oculus.com/documentation/native/android/mobile-logcat-perf-stats/?locale=de_DE)

Maybe activating Fixed Foveated Rendering (FFR) could help? And turning off the shadows in Unity?

Or is it only me experiencing stuttery motion? :)

Thanks!

ludzeller avatar Nov 12 '20 18:11 ludzeller