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Patches and bugfixes applied to Meph's amazing Masterwork Dwarf Fortress

Results 85 masterwork-dwarf-fortress issues
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This is a small fix for an oversight I found in the the utilities. The SoundSense utility constantly asks for a log that is never generated because the DFHack script...

Changed various organics COLDDAM_POINT from absurdly low values to the vanilla value of 9900. However the following materials in material_template_masterwork.txt might need lowered again or even set to zero: CLEANED_FUR_TEMPLATE...

See thread starting with [this post](http://www.bay12forums.com/smf/index.php?topic=134547.msg4862109#msg4862109) for details.

enhancement
orc

(As mentioned in #143) cc/ @splintermind

documentation

Strange moods, in vanilla DF, will force the requirement of adamantine as base material in applicable moods such as weaponsmithing. Presumably, this is to ensure that players get the best...

[The reaction "Sell Brimstone for 500 Shillings" is actually using silver coins and Brimstone. If i'm not mistaken it takes 1 Brimstone and 1000 silver coins in exchange for 500...

A lot of organic materials templates have COLDDAM_POINT far below their vanilla levels and below temperatures that are likely to be experienced in game. Vanilla organic materials all seem to...

There's an issue with the colosseum creatures causing loyalty cascades when they're killed due to the creature still appearing to be related to the currently played civilization, even though they're...