Patrick Cozzi
Patrick Cozzi
Could be reasonable to make this a well-known semantic in the feature table. Would probably want to support the same BVs that each tile supports. Would also need an explicit...
Pushing post 1.0. This can go in after without breaking backwards compatibility.
@lilleyse will the implementation for this be as simple as a well-known semantic that is stored in feature metadata, #430? Would still want to keep this issue open until the...
@lilleyse could you please share some thoughts on how 3D Tiles implicit and/or explicit tiling could be used for USD? Consider how an end-to-end author (USD) and publish (glTF) workflow...
@lilleyse as part of this research, seems like it is worth checking out the open-source [USD library](https://github.com/PixarAnimationStudios/USD) and seeing how [Cesium Native](https://github.com/CesiumGS/cesium-native) could be combined, e.g., if tile content payloads...
This may be able to be used to implement **Nest spatial data structure to optimize additive refinement**, #11
> The granularity of what tile content points to in this context, e.g., a glTF node/subtree and/or a separate external glTF file CC https://github.com/KhronosGroup/glTF/issues/37 --- USD can also point to...
Is anyone interested in this for the draft 1.0 spec? If so, can you please describe your use case?
Requested by @e-andersson.
Example: ``` javascript "tiles": { "level1-id" : "0/0/0.b3dm" }, // ... "content": { "tile": "level1-id", "byteOffset": 0, "byteLength": 1024 } ```