OpenClaw
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xBRZ support
hi! I would love to try this game on xBRZ, would be a massive plus for this open source implementation. thanks!
Hi, what do you mean by xBRZ ? Like just using upscaled textures generated by xBRZ filter - https://sourceforge.net/projects/xbrz/ ?
on the fly, yes.
Hello, are you considering adding XBRZ? I already use it with the kega emulator and the quality with xbrz is really perfect its changes completely, it would be good if you seriously consider adding it.
I already use bilinear filtering from wine and it improves the visuals from the original game. But xbrz would be the right path!
No such plans since it's been some time I worked on this project. Anyway, it would not be as easy as just swapping the textures and it magically working. There are several issues:
- The level format revolves around having pixels as its coordinates - so if the textures would get upscaled, it would not suddenly worked
- My XML actor format uses pixels as dimensions
- The image format within Claw (*.PID) has x and y offsets for 2D animations - would not be easily possible with PNGs
Yes but its makes the game slightly blurry the bilinear, I could use the xbrz from reshad, but it's not really terrible, compare to xbrz on emulator, the quality is less good, even if I put xbrz4 which is the maximum that I have found for reshad
I already use bilinear filtering from wine and it improves the visuals from the original game. But xbrz would be the right path!
All I can do, directly with SDL2, is to use linear filtering:
Original (without linear filtering):

With linear filtering:

Here is the best I got with reshade with the hqX4 shader
without hqx4

with hqx4

my setting hqx4

Can we have some samples with xbrz?? Yes, I noted you are not that active on the project anymore sir. Its okay. I would like to see this project finished with videos and xbrz/similar filter options. But its okay. I will find the way to improve a bit the original game. Thanks
Maybe scaleFX ? https://youtu.be/PdJXYA8Wmj4