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How to blend two spine components?

Open W-went opened this issue 3 years ago • 1 comments

For example, if I have one spine character (with slots and animations) and one spine cloth (also attached with slots, bones and animations), how can I blend these two spine components together, so I can get a new character that combined with both animations? Any help, appreciated.

W-went avatar Mar 22 '21 11:03 W-went

@W-went looks like what you're after can be solved in the Spine editor itself by using skins. You can combine skins. A good place to start would be the spine manual here: http://esotericsoftware.com/spine-skins

You than only need to switch skins in the runtime.

bencresty avatar Nov 15 '21 21:11 bencresty