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How to blend two spine components?
For example, if I have one spine character (with slots and animations) and one spine cloth (also attached with slots, bones and animations), how can I blend these two spine components together, so I can get a new character that combined with both animations? Any help, appreciated.
@W-went looks like what you're after can be solved in the Spine editor itself by using skins. You can combine skins. A good place to start would be the spine manual here: http://esotericsoftware.com/spine-skins
You than only need to switch skins in the runtime.