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Results 18 open-games issues
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On both games vite hot module replacement not working

What's the best way to track the total loaded assets percentage using PIXI JS. What I did is like this ``` assets.ts /** Load assets bundles that have nott been...

storage utils function getBool get a wrong result when value is 'false'

On Windows, running `npm run build` returns: ``` > [email protected] clean > rimraf dist/* public/* .assetpack/* Error: Illegal characters in path. at pathArg (file:///D:/dev/open-games/bubbo-bubbo/node_modules/rimraf/dist/esm/path-arg.js:40:33) at file:///D:/dev/open-games/bubbo-bubbo/node_modules/rimraf/dist/esm/index.js:17:54 at Array.map () at...

``` ➜ bubbo-bubbo git:(main) ✗ npm start > [email protected] prestart > run-s assets > [email protected] assets > assetpack › Info: Clearing output folder. › Building: /Users/computer/Documents/workspace/projects/pixijs/open-games/bubbo-bubbo/raw-assets ✔ Plugins Started ✔...

Fixed a format error that would cause `npm run build` to fail due to format:check failure

There is a resize() function in main.ts in _Puzzling Potions_ as below: /** Set up a resize function for the app */ function resize(): void { const windowWidth = window.innerWidth;...

The README.md says that this project is MIT-licensed. But there is neither a LICENSE file nor boilerplate comments in the source files, which would contain the text of the MIT-license...

when I run: npm run build-assets, no such script when I mkdir static, and npm run start, it will popup such issues? PM [vite] Pre-transform error: Failed to resolve import...

it is so weird if I initally npm run start to launch the node server, everything good but after I build, and copy the dist to my public server, tomcat...