layers
layers copied to clipboard
Separate the z-hierarchy of your scene tree from its canonical structure.
Pixi 5.0.0 is released now. Any plans to support it? We'd like to use Pixi v5 in our project because of its new features, but we use layers a lot...
I have code like below which creates many masked hearts. ``` public createHeart(index: number) { let container = new PIXI.Container(); let heartFull = new PIXI.Sprite(); heartFull.position = new PIXI.Point(index *...
any solution to add a single mask to parent container instead of each children ? in this scenario , i would like to assign mask to `master.mask` But it only...
import 'pixi-layers'; import * as PIXI from 'pixi.js'; import Application = PIXI.Application; > ERROR in node_modules/@types/pixi.js/index.d.ts(7,1): error TS6200: Definitions of the following identifiers conflict with those in another file: VERSION,...
Ok, so I installed this through `npm i pixi-display` and it took me a few hours to discover that actually the branch being used right now is the **Layer** branch....
So I'm experiencing this problem right now: [1-Major] Basically, no matter what I tried, I couldn't make childrens of a sprite, appear below the sprite (they are on the same...
Is pixi-display recommended to use for basic z-index management? In my case I have a simple tile-engine where I need to handle z-index for the game character. Similar to this...
thanks you ~ How to use sort for Group, look this code,i use homepage demo code for my code,but it not to work...i don't understand。 ``` //this demo for pixi.js...
I saw in #5 you were referring to what's happening with the core library but in the meantime I can't for the life of me get my project to let...