bunny-mark
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Simulation for performance testing PIXI releases
Bumps [json5](https://github.com/json5/json5) from 2.2.1 to 2.2.3. Release notes Sourced from json5's releases. v2.2.3 Fix: [email protected] is now the 'latest' release according to npm instead of v1.0.2. (#299) v2.2.2 Fix: Properties...
When selecting the "transparent" option, I would expect bunnymark to use alpha transparency for blending over the background. Instead seems to use bitmask transparency and looks like this:  Unlike...
After the bunnymark is started at https://pixijs.github.io/bunny-mark/ , people might not know that they can click to add more bunnies, so it would be great if there'd be some text...
See https://github.com/pixijs/pixi.js/issues/3738 This will provide a better comparison with v3 and v4.
There was a link to http://www.goodboydigital.com/pixijs/bunnymark/ posted to [/r/gamedev](https://www.reddit.com/r/gamedev/comments/5h7d1s/pixijs_is_pretty_fast/), and many users report bunnymark caps out at 200002 bunnies. This seems such an arbitrary number, is this expected? I tested...