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`plugin-texture-packer` extended with possibility to compress output image/texture with the compressed methods from `plugin-compress`. https://github.com/pixijs/pixijs/pull/10217

I'm using linux, and this is the issue i encounter when I run the command: npm install --save-dev @assetpack/core @assetpack/cli npm WARN EBADENGINE Unsupported engine { npm WARN EBADENGINE package:...

minmap adapts to support v4 version of atlas files

Plugin generate GPU compressed textures: ASTC, ETC, ETC1, BCn (DXTn, S3TC)

This PR makes it so that `texture-packer` includes the image format of the underlying spritesheet within the file name of the spritesheet's json file. For example, if it would previously...

Hi, Is webp a recommended image format for games using the PIXI.js engine? if not, what is your best recomendation on use, file types and so forth. Thanks H.B

So assetpack is great and I'm very thankful to the Pixi team for working on this. Currently, the texture-packer plugin use Pixi exporter: ``` function pixiTexturePacker(options) { return texturePacker({ ...options,...

Trying to build assets from any of the game: https://github.com/pixijs/open-games For ex: https://github.com/pixijs/open-games/tree/main/bubbo-bubbo `npm run build-assets` Error: ``` RangeError: WebAssembly.Instance(): Out of memory: wasm memory at instantiateSync (C:\work\projects\open-games\puzzling-potions\node_modules\ttf2woff2\jssrc\ttf2woff2.js:1:8181) at createWasm...

Currently when generating sprite sheets, there is no way to mark it as an animated sprite sheet. This would allow for use in Pixi's `AnimatedSprite`, as the generated JSON would...