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C# plugin for Unreal Engine 4

Results 18 USharp issues
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Working environment: - Visual Studio 2019 - Windows 10, VS 2019 - .NET Framework 4.7.2 - .NET Core SDK 2.1 - MSVC++ 2015-2019 Type command "buildcpp" crashed in PluginInstaller.exe (I...

I haven't tested these changes in a real project or tried packaging. These changes allow USharp to compile with the latest Unreal Engine 4.24 update. A new project will open...

In C++ it's easy to #include "Engine/World.h" and get access to GetWorld() global to get the root game world, I can't find a way to do that in this project...

After creating a stock PuzzleSample project and running it. Open the managed project .sln in visual studio 2019 and recompile with a minor change. In my case, I changed the...

Hi, firstly thank you for providing this code. I'm looking forward to using it to prototype my game idea. Following the instructions to install the plugin into unreal, version 4.23,...

More project updates coming soon, includes the vs2019 updated .csproj . 1) known bug - ue4 crashes on build so build it with ue4 closed

In file `\Managed\UnrealEngine.Runtime\UnrealEngine.Runtime\Core\Math\FMath_UnrealMathUtility.cs` ```cpp /// /// Util to generate a random number in a range. /// public static float FRandRange(float min, float max) { return min + (max - min)...

An error appears immediately after compiling the project when the engine is open. And then if you try to play/stop the game or if you close the editor crash occurs...

If you use a C# class in ue4's instanced object (like if I were to make a UAnimNotifyState class in C# and reference it in an AnimSequence or AnimMontage), save...

Class redirectors currently depend on the concrete type `UClass` to be used in order for redirectors to work [(see FCoreRedirects:GetFlagsForTypeName)](https://github.com/EpicGames/UnrealEngine/blob/9658b53a5e37a4fb0646c59b294abd8141ef6fd7/Engine/Source/Runtime/CoreUObject/Private/UObject/CoreRedirects.cpp#L984). As USharp uses `USharpClass`, none of the C# defined classes...