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Utilities for getting Celeste to work on the Nintendo Switch (and ARM64 Linux in general)

Results 15 Celeste-ARM64 issues
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Running Fedora Asahi Remix on M1 MacBook Air, I made the following modifications thus far: - Applied the open pull request #17 - adjusted the liblua paths in the [Celeste](https://github.com/pixelomer/Celeste-ARM64/blob/ec7b71e47c8c3c7b53a86f6bfc176437b7e26004/Celeste)...

Hello, I've been trying to install the Everest mod loader and no matter what version I try, it just won't work. However, stock Celeste works and perform well so its...

Tried running Celeste using this project on my Samsung Galaxy Note8 (Ubuntu 18.04) and it keeps crashing with an error log that says "System.NotSupportedException: Unrecognized window depth/stencil format!" I'm using...

invalid

I'm trying to get this running on my phone under Termux in an Ubuntu 23.04 PRoot. The patch is installed, but upon launch, I get: ``` CELESTE : 1.4.0.0 FNA3D...

The private `_dl_sym` function is missing from newer glibcs. Instead use `dlvsym`, a stable function meant for getting a specific versioned symbol. On ARM64, `GLIBC_2.17` is dlsym's version (other architectures...

``` mono: symbol lookup error: /media/gman/Universal/home/garrett/Applications_x86_64/celeste-arm64/fmod_preload.so: undefined symbol: _dl_sym ``` when built and tested on jammy. looks like `fmod_preload.c` needs some work

bug

hi there, when opening a patched everest celeste I get the following error: -------------------------------- Detailed exception log: -------------------------------- System.DllNotFoundException: fmodstudio assembly: type: member:(null) at (wrapper managed-to-native) FMOD.Studio.System.FMOD_Studio_System_Create(intptr&,uint) at FMOD.Studio.System.create (FMOD.Studio.System&...

bug

Hello, I followed your guide completely, multiple times, with and without Everest, and always ended up with the following error when running ./Celeste. `Controller 0: Nintendo Switch Joy-Con (L/R) CELESTE...

bug

The build of Olympus on this repository is outdated and often crashes shortly after launch. It was put together by moving files around, commenting out Lua code and recompiling native...

enhancement

Some music and audio in the game do not behave properly. - When leaving a C-side level, the level music never stops. - After completing a level, the level completion...

bug