p5canvas
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An interactive preview for writing p5js code in Visual Studio Code
currently, VS Code helpfully offers a ton of JS APIs that have nothing to do with p5canvas. That would be neat if it didn't auto-override stuff one _actually_ typed all...
I am not sure where this comes from, yet. Currently, output to the debug console is very slow. It appears to be either chunked or passed through some other kind...
Using a debugger with p5canvas would be very interesting to me. If I get around to it, I will try to take a closer look if this is possible.
I'm trying to run the most basic shader example here: https://github.com/aferriss/p5jsShaderExamples/tree/gh-pages/1_basics/1-1_red If I launch a little server (`python -m http.server 8123`) then the example works fine in Firefox. But p5canvas...
While working with multiple files (for example when dealing with classes), it would be great if p5canvas could be "pinned" to one file somehow. Right now, when I switch a...
while adding a regular `for` loop, in VS Code at one point one _will_ have an infinite loop in their editor by the nature of its autocompletion. `for ()` in...
Is there a way to disable JSHint? Currently the preview doesn't work when there are no semicolons on the ends of the lines.
the _width_ and _height_ global variables from P5JS return values unrelated to the canvas call. they vary depending on the size of the window tab but they should give the...