360 support
Any plans to support 360 equirectangular? That would be really useful :)
That would be very welcome! I guess it would also require some work in the native apps
As an owner of a 360-degree camera, I also see this as one of the most useful possible additions to the platform. As a little incentive, I'm offering a $30 reward to whoever implements this feature.
As a user, feel free to add something to the pot—and as a passionate developer, feel free to pitch in. 😊
https://gitpay.me/#/task/1282
As a user, feel free to add something to the pot—and as a passionate developer, feel
can i get more information on the problem i can implement it
@forenta @nafergo would love to work on this, kindly assign!
I think we should specify a bit more what is needed:
Support for 360° media (photos and videos) …
- in the browser on desktop,
- in the browser on mobile,
- in the browser on VR headsets (!!),
- in the iOS app and
- in the Android app
For starters, supporting 2d equirectangular media would be great.
I‘m interested in 1., 2. and 3. in particular, if someone implements it I'll add another $20 to the pot
On the server side we need some mechanism to recognize 360° footage, for example XMP Metadata like ProjectionType=equirectangular (good) or a 2:1 aspect ratio (not a very reliable indicator).
For videos, I guess this works to mark a mp4 file as 360° footage:
exiftool -XMP-GSpherical:Spherical="true" file.mp4
See also: https://github.com/google/spatial-media/issues/285
If you're looking for a suitable framework to embed, i think Pannellum https://github.com/mpetroff/pannellum is a promising one.
@nafergo is the issue still open I would like to work on the same if its still open