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Phong/ Custom Shader

Open FynnBr opened this issue 4 years ago • 0 comments

I tried using the phong material by using the example given in the code. Since this is also using clay.standard.vertex and clay.standard.fragment I can't see a difference between this and the default material. Is the default material now phong or is there another way to use phong?

FynnBr avatar Feb 09 '21 20:02 FynnBr