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A game of lonely space adventure

Results 238 pioneer issues
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- Fix that sometimes ships get stuck the moment they start to dock. - ~~Fix that during a long free flight the autopilot constantly corrects the course towards the target...

From Bodasey's minor series... ### Observed behaviour Radar alarms on ships in Spaceports ### Expected behaviour Ships in Spaceports are invisible to the Radar (and are not a danger); Radar...

Unexpected behaviour
Design

This has been a long time coming as I'm sure @laarmen can attest, but with the advent of the Lua Component feature, I finally have all of the technical pieces...

Design
New feature
Savegame bump
Lua API

### Observed behaviour The Saved game will not save, in the sector map: a) the hyperjump planned steps b) the settings ticks, for example will always tick "Label uninhabited system"...

Cosmetic or UI
UI rewrite

I don't know if this is a code bug, design flaw or meant to be like this, but when I jump from Sol system to Sirius system, I have no...

Unexpected behaviour
CONFIRMED
Cosmetic or UI
UI rewrite

Not sure if this is a real bug, but it's a strange behaviour without visible reason... ### Observed behaviour Land on a Starport on a Super-Earth using autopilot - the...

Unexpected behaviour

Hi all, in v20200203 it was possible to set the sensitivity and deadzone of all joystick axes, but not anymore in the actual official version. I'm using PSS @ Linux...

Input

Two things that should **definitely** be shown: - Maximum number of passenger cabins in the "Ship information" tab AND when buying ships; - Individual Stations/Spaceports Tech Levels in System Overview...

Feature request
Cosmetic or UI

Autosave enabled, took delivery job (Cargo Run) to city starport on random planet, completed it without problem, continued playing, then decided to go back to previous autosave. After loading autosave...

I've landed without any problems on planet city Cooke (System Ceenex), autosave did its job, yet when I quickly loaded it again - ship appeared sitting on landing pad, yet...